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Wirecolor to Material

0.00лв.

 

Automatically creates and assigns one out of 6 material types supported (from several render engines): Physical material, Arnold Standard Surface, VRay material, Corona material, FStorm, Standard material.

 

  • Version : v1.02
  • Author : Hernán A. Rodenstein / SplineDynamics.com
  • Support Contact : https://www.splinedynamics.com/contact/
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Versions Requirements for 3ds Max / V-Ray:

3ds Max 2012 and higher

Script Install :

1. Drag the script to a viewport.
2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.
3. Drag the script’s name to a toolbar.

Additional Information :

* Work on selection or process all objects in scene at once
* Choose to affect only geometry or geometry + shapes
* It builds only 1 material per wirecolor, avoiding the creation of unnecessary material duplicates
* Excludes objects with materials already assigned

Script Uninstall :

To remove the script, just delete the corresponding file (in the most of the cases just a single file) in this folder:
C:\Users\<YourUsername>\AppData\Local\Autodesk\3dsMax\<version>\ENU\usermacros

* If the script is not there it's because it's a one-time run script, so there is no need to uninstall it.