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Detach by Material ID



Detach polygons based on their Material IDs. Newly created objects remain with their applied material.
Free 3ds Max Script.

  • Version : v2
  • Author : Jeff Lim
  • Support Contact : galagast@gmail.com
  • Screenshots:
Versions Requirements for 3ds Max / V-Ray:

Tested on 3ds Max 2020

Script Install :

Drag the file into the viewport or run it through the Menu Bar > Scripting (MAXScript in older versions) > Run Script.

Additional Information :

Features / Usage / Operations are included in a separate text file in the downloaded zip.