* All objects in native file format *.max have V-Ray materials applied. In additionally provided file formats these materials are automatically converted in Standard Materials
** If “Textures Mapping” status is “UVW Mapped” or “Unwrapped + UVW Mapped“, for some parts of the 3D model (or the entire 3D model), texture coordinates may be created with a modifier like UVW Map Modifier
*** If Main “Parts Smoothing” status is “Chamfer” or “OpenSubdiv + Chamfer “, some parts of the 3D model (or the entire 3D model) may not be ready for smoothing with modifiers as Turbosmooth / OpenSubdiv and rounding and smoothing may be done with a chamfering method with no supportive edges.
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